Since I’m gonna go to Providence, I thought I might as well collect some misc links to Lovecraftian stuff from the interwebs. Kind of like tentaclii. I won’t promise any regularity or schedule.
Games, Film & Media
- There’s a new dark Point-and-Click-Adventure called „The Dark Rites of Arkham“ (Steam). Since I’m always interested in the representation of towns and cities in the Mythos (see below), I might give it a try some of these days. Here’s a playthrough on Youtube. [Update: Finished it in 5.6 hours. Worth playing, with little plays on genre conventions, but overall a few too many plotlines and some puzzles that didn’t feel quite (un)natural.]
- The new „MINIONS & MONSTERS“ film features … little cthulhu. (Trailer)
- There’s a free Open Access publication from Transcript Verlag: „Tierwerden und Pflanzendenken in der Literatur – Ökologische Entgrenzungen von Franz Kafka und H.P. Lovecraft bis heute“. It’s in German, so it might be of interest of some readers here.
- There’s gonna be a crowdfunding for a new tabletop game called „The Void Unveiled: Echoes of Arkham“ on Gamefound, kind of like a kickstarter for games. I think I’ll skip this one since I have enough Lovecraft themed board games …
Misc
- The HPLHS launches a new raffle: „From time to time, the HPLHS conducts a raffle to raise funds for a great cause. It came to our attention that the home of Robert E. Howard in Cross Plains, Texas is in serious need of restoration and needs funds to do it. So we’ve reached out to some friends in the community and assembled our biggest prize package yet.“ Tickets can be bought here.
- And finally, there’s another entry for the „city depictions in Mythos media“ category: „The Planner’s Guide to Arkham: H.P. Lovecraft’s Fictional City Through the Lens of Urban Development“ is free on substack (although you’ll have to register to read the full thing). I love topographical interpretations of Mythos places (e.g. Erich Zann’s Paris).
Teaser:
This essay approaches Arkham from a professional urban planning perspective, analyzing Lovecraft’s fictional city as if it were a real New England municipality. What emerges is not only a richer understanding of Lovecraft’s worldbuilding but also insight into how urban form itself becomes a narrative device in cosmic horror.
